The Fallen Lands

4e region of spellgard Sages, cartographers, and explorers once wrote extensively regarding the area long known as the Fallen Lands — a last remnant of Netheril that once lay along the western edge of the desert known as Anauroch. Then the Spellplague came, thrusting this area into great upheaval and leaving much of this territory shrouded in mystery. Although the lands of the Gray Vale beyond the Greypeak Mountains, including the towns of Loudwater and Llorkh, stand as an island of civilization in the vicinity, the Fallen Lands remain a forbidding place.

This area, roughly comprising the territory south of the Far Forest, north of the Greypeak Mountains, and east of the Deep Maw, is crisscrossed by ridges of low foothills, dotted with scrubby stands of pine and barren plateaus. Craters, fissures, and fault lines make navigation and orientation difficult. Sheer ridges force travelers along endless twisting paths, and the fractured topography makes good vantage points few and far between. Rain is rare in the summer and sporadic in other seasons, but the Fallen Lands are by no means a desert. Small streams (tributaries of the Delimbiyr River) are common even in the height of summer. Winter sees a light dusting of snow but only the occasional blizzard or heavy snowfall. The Fallen Lands, as they exist in the aftermath of the Spellplague, remain largely unexplored, but here are a few facts every traveler knows.

  • Somewhere near the center of the Fallen Lands stands Stormkeep, a mysterious castle surrounded by magical squalls of electricity that never dissipate.
  • Orcs and goblins live in scattered bands throughout the region. They mostly war against each other, though different tribes occasionally unite under a single banner to raid over the Greypeaks and strike the frontier communities of the Gray Vale.
  • Travel by day is reasonably safe, although particularly bold bandits sometimes menace travelers who don’t appear capable of defending themselves.
  • Some explorers speak of a site known as the Plateau of the Reverse Obelisks, which they say is safe to approach and travel through by day. In fact, the denizens of the Fallen Lands grant this area a wide berth, making it perhaps the safest part of the journey to Spellgard. However, it is unwise (if not downright foolhardy) to make camp or spend the night anywhere near this place.
  • Spellgard lies atop a ridge at the eastern edge of the Fallen Lands. Its ruins are visible from miles away on a clear day.
  • Spellgard was once known as Saharelgard, a great fortress of ancient Netheril. It is home to Lady Saharel, a ghost who has the gift of prophecy and insight. She speaks of the future or the past to anyone who chances upon her in the Spellgard ruins.
  • At the edge of Spellgard stands The Monastery of the Precipice. Treasure-hunters and seekers after Lady Saharel congregate there.

The Fallen Lands

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