(Forgotten Realms) Scepter Tower of Spellgard
Below you will find a list of all house rules adopted for this campaign. I will send out an email if any of these change or new ones are added.
- In the interest of expediting game play and ensuring we cover a sufficient amount of ground each night we game, I will give each player who can keep their combat turn time under one minute a temporary bonus such as:
- +1 untyped bonus to attack and damage until the end or your next turn.
- +1 bonus to AC and defenses until the end of your next turn (you can also not be flanked).
- Allow you to use a healing surge to re roll a missed attack until the end of the encounter.
- Allow you to use a healing surge to recharge any non daily power.
Note:You can still add roleplaying flavor on your turn, I won’t count any extra descriptive flavor against you if your turn runs over one minute.
- In an effort to encourage good role playing I will reward players who attempt to role play often with extra experience points at the end of the session. You don’t necessarily have to role play well, an effort is all that is required.